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» Filebase » Heroes of Might & Magic 6 » Patches

Heroes 6 Patch v1.1

Beschreibung:Patch v1.1. zu Might & Magic: Heroes VI

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Weitere Informationen:

Adding Dynasty Weapons for the Altar of Wishes not present in version 1.0:

  • Batu's Totem
  • Assassin's Blade
  • Will of Urgash


Adding 4 new Multiplayer Maps and the map a "bridge too far" not present in version 1.0 for a total of 15 custom maps:

  • Brimstone"s Gold o Feuding Duchies
  • Fortress of Honour
  • Silence of the Ancestors


Optimized memory usage



Several AI tweaks



  • Build order improvements
  • AI resource management improvements
  • AI does not convert captured towns if it can not be protected
  • AI does not build buildings in captured towns if it can not be protected
  • Improved decision making between building and unit purchase
  • Fixed marketplace usage (uses it when it is worth to use )
  • Tuning on skill path choices for primary and secondary heroes
  • Improved cooperation among primary and secondary heroes
  • AI Captures mines faster
  • Increased efficiency for AI town defense
  • Advanced and basic town portal usage improvements




Balance and General Changes



  • Default hero attack damage has been reduced to 300-340 at level 30 (from 400-450)
  • Defend action gives +10 Might and Magic defense instead of +15
  • Stand Your Ground and Mass Stand Your Ground do +7/+9+12 and +5/+6/+7
  • Heal and Regeneration requires 20 mana to cast (instead of 15)
  • Arcane Exalation III gives +3 Magic Power (instead of +2)
  • Arcane Ward III gives +3 Magic Defense (instead of +2)
  • Assailant III gives +3 Might Attack (instead of +2)
  • Charismatic Leader III gives +3 Leadership (instead of +2)
  • Defender III gives +3 Might Defense (instead of +2)
  • Destiny's Chosen III gives +3 Destiny (instead of +2)
  • Rampage bonus changed to +5/+7/+8 Might Power (instead of +5/+6/+7)
  • Resilience bonus changed to +5/+6/+7 Might Defense, +10%/+12%/+13% Health (instead of +3/+6/+9 Might Defense, +3%/+6%/+9% Health )
  • Counterstrike II and Counterstrike III duration reduced to 1/2/3 turns (from 2/3/4 turns)
  • Archery III ranged penalty reduction reduced to -25%/-30%/-35% (from -50%/-75%/-100%)
  • Idol of storms damage increased by 25%
  • Frenzy charge removed, 4 turn cooldown added o Frenzy bonus increased to 10/30/50% (from 5/15/30%)

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