POTION MIXING LIST: This has been completed up to Grand Master except: (Black) + (?) = (?): I won't bother for now I assign a number based on the total number of basic potions "inside" Bottle: 0 Reagent: 0 Basic Potion: 1 Complex Potion: 2 Compound(3): 3 (called "Layered Potion") Compound(4): 4 (called "Layered Potion") White(5): 5 White(6): 6 Black(7): 7 Black(8): 8 Black(9): 9 There are: 1 Bottle 20 Reagents (4 flavors, 5 strengths each, so far) 3 Basic Potions 3 Complex Potions 9 Compound(3) 3 Compound(4) 10 White(5) 11 White(6) 6 Black(7) 3 Black(8) 1 Black(9) For all combinations: (power of basic potion) = (power of reagent) + (alchemy skill) (catalyst) + (x) = (x), power = power of catalyst (can go down) (x) + (y) = (z), power = [(power of x)+(power of y)]/2, round down If plan to use catalyst, use LAST, and use low power ingredients Durations for non-permanent effects are (30 minutes)x(power) Some results yield smaller potions (lower numbers); these are listed You can use higher potions to produce useful ingredients in a pinch Normal level or higher required: Basic Potions: Red potion (Cure Wounds): (Restores 10+power hit points) Power 1: Widowsweep Berries Power 5: Crushed Rose Petals Power 10: Vial of Troll Blood Power 20: Ruby Power 50: Dragon's Eye Yellow Potion (Cure Weakness): (Removes the weakness condition from character) Power 1: Poppysnaps Power 5: Fae Dust Power 10: Sulfur Power 20: * Garnet Power 50: Devil Ichor Blue Potion (Magic Potion): (Restores 10+power spell points) Power 1: Phirna Root Power 5: Meteorite Fragment Power 10: Harpy Feather Power 20: Moonstone Power 50: Elvish Toadstool Grey Potion (Catalyst): (Used to increase power of other potions) Power 1: Mushroom Power 5: Obsidian Power 10: Vial of Ooze Endoplasm Power 20: Mercury Power 75: Philosopher's Stone Complex Potion: Cure Disease (Orange): (red) + (yellow) Cure Poison (Purple): (red) + (blue) Awaken (Green): (yellow) + (blue) Expert level or higher required: Compound(3) Potions: Haste (Orange+red): (Orange) + (red) Stoneskin (Orange+yellow): (Orange) + (yellow) Preservation (Orange+blue): (Orange) + (blue) Heroism (Purple+red): (Purple) + (red) Water Breathing (Purple+yellow): (Purple) + (yellow) Shield (Purple+blue): (Purple) + (blue) Bless (Green+red): (Green) + (red) Harden Item (Green+yellow): (Green) + (yellow) Recharge Item (Green+blue): (Green) + (blue) Water Breathing: No "drowning" damage taken for duration Harden Item: Use on item to make harder to break (permanent) Recharge Item: As spell, but permanently loses (70%-power) charges Compound(4) Potions: Remove Fear (Orange+Purple): (Orange) + (Purple) Cure Insanity (Orange+Green): (Orange) + (Green) Remove Curse (Purple+Green): (Purple) + (Green) Compound(3) + Basic Potion = Basic Potion: (Orange+red) + (red) = red (Orange+red) + (yellow) = grey (Orange+yellow) + (red) = grey (Orange+yellow) + (yellow) = yellow (Purple+red) + (red) = red (Purple+red) + (blue) = grey (Purple+blue) + (red) = grey (Purple+blue) + (blue) = blue (Green+yellow) + (yellow) = yellow (Green+yellow) + (blue) = grey (Green+blue) + (yellow) = grey (Green+blue) + (blue) = blue Compound(4) + Basic Potion = Basic Potion (Orange+Purple) + (red/yellow/blue) = grey (Orange+Green) + (red/yellow/blue) = grey (Purple+Green) + (red/yellow/blue) = grey Compound(3) + Complex Potion = Basic Potion (Orange+blue) + (Orange/Purple/Green) = blue (Purple+yellow) + (Orange/Purple/Green) = yellow (Green+red) + (Orange/Purple/Green) = red Compound(4) + Complex Potion = Basic Potion (Orange+Purple) + (Orange/Purple/Green) = grey (Orange+Green) + (Orange/Purple/Green) = grey (Purple+Green) + (Orange/Purple/Green) = grey Compound(3) + Compound(3) = Basic Potion: (Orange+blue) + (Orange+red) = blue (Orange+blue) + (Orange+yellow) = blue (Orange+blue) + (Purple+red) = blue (Orange+blue) + (Purple+blue) = blue (Orange+blue) + (Green+yellow) = blue (Orange+blue) + (Green+blue) = blue (Purple+yellow) + (Orange+red) = yellow (Purple+yellow) + (Orange+yellow) = yellow (Purple+yellow) + (Purple+red) = yellow (Purple+yellow) + (Purple+blue) = yellow (Purple+yellow) + (Green+yellow) = yellow (Purple+yellow) + (Green+blue) = yellow (Green+red) + (Orange+red) = red (Green+red) + (Orange+yellow) = red (Green+red) + (Purple+red) = red (Green+red) + (Purple+blue) = red (Green+red) + (Green+yellow) = red (Green+red) + (Green+blue) = red Master level or higher required: White(5) Potions: Cure Paralysis (CureParalysis): (Orange+yellow) + (Green) (Green+yellow) + (Orange) Might Boost (MightBoost): (Purple+red) + (Purple) Intellect Boost (IntellectBoost): (Green+yellow) + (Green) Personality Boost (PersonalityBoost): (Green+blue) + (Green) Endurance Boost (EnduranceBoost): (Purple+blue) + (Purple) Accuracy Boost (AccuracyBoost): (Orange+yellow) + (Orange) Speed Boost (SpeedBoost): (Orange+red) + (Orange) Flaming Potion (Flaming): (Orange+red) + (Green) (Orange+yellow) + (Purple) Freezing Potion (Freezing): (Purple+red) + (Green) (Purple+blue) + (Orange) Shocking Potion (Shocking): (Orange+red) + (Purple) (Purple+red) + (Orange) Noxious Potion (Noxious): (Green+yellow) + (Purple) (Green+blue) + (Orange) Swift Potion (Swift): (Purple+blue) + (Green) (Green+blue) + (Purple) Boost potions: Add 3x(power) to stat (temporary) Flaming Potion: Adds "of flame" (temporary) Freezing Potion: Adds "of frost" (temporary) Shocking Potion: Adds "of sparks" (temporary) Noxious Potion: Adds "of Poison" (temporary) Swift Potion: Adds "of swiftness" (temporary) White(6) Potions: Luck Boost (LuckBoost): (Purple+red) + (Purple+blue) Divine Cure (DivineCure): (Orange+red) + (Orange+yellow) Divine Power (DivinePower): (Green+yellow) + (Green+blue) Divine Restoration (DivineRestore): (Orange+red) + (Green+blue) (Orange+yellow) + (Purple+blue) (Purple+red) + (Green+yellow) Fire Resistance (FireResist): (Orange+red) + (Green+yellow) Water Resistance (WaterResist): (Purple+blue) + (Green+yellow) Air Resistance (AirResist): (Orange+red) + (Purple+blue) Earth Resistance (EarthResist): (Orange+yellow) + (Purple+red) Body Resistance (BodyResist): (Orange+yellow) + (Green+blue) Mind Resistance (MindResist): (Purple+red) + (Green+blue) Luck Boost: Adds 3x(power) to stat (temporary) Divine Cure: Restores 5x(power) hit points Divine Power: Restores 5x(power) spell points Divine Restoration: Removes all conditions except dead/stoned/eradicated Resistance Potions: Add 3x(power) to stat (temporary) White(5) + Basic Potion = Basic Potion: (Any White) + (red) = red (Any White) + (yellow) = yellow (Any White) + (blue) = blue White(5) + Complex Potion = Basic Potion: (CureParalysis) + (Orange) = grey (CureParalysis) + (Green) = grey (Shocking) + (Orange) = grey (Shocking) + (Purple) = grey (Swift) + (Purple) = grey (Swift) + (Green) = grey White(5) + Compound(3) = Basic Potion: (CureParalysis) + (Purple+blue) = grey (MightBoost) + (Green+yellow) = grey (IntellectBoost) + (Purple+red) = grey (PersonalityBoost) + (Orange+red) = grey (EnduranceBoost) + (Orange+yellow) = grey (AccuracyBoost) + (Purple+blue) = grey (SpeedBoost) + (Green+blue) = grey (Flaming) + (Orange+blue) = blue (Flaming) + (Purple+yellow) = yellow (Flaming) + (Green+red) = red (Flaming) + (Green+blue) = grey (Freezing) + (Orange+yellow) = grey (Freezing) + (Orange+blue) = blue (Freezing) + (Purple+yellow) = yellow (Freezing) + (Green+red) = red (Freezing) + (Green+yellow) = grey (Shocking) + (Green+yellow) = grey (Shocking) + (Green+blue) = grey (Noxious) + (Orange+red) = grey (Noxious) + (Orange+blue) = blue (Noxious) + (Purple+red) = grey (Noxious) + (Purple+yellow) = yellow (Noxious) + (Green+red) = red (Swift) + (Orange+red) = grey White(5) + Compound(4) = Basic Potion: (Flaming) + (Purple+Green) = blue (Freezing) + (Orange+Green) = yellow (Noxious) + (Orange+Purple) = red White(6) + Basic Potion = Basic Potion: (Any White) + (red) = red (Any White) + (yellow) = yellow (Any White) + (blue) = blue White(6) + Complex Potion = Basic Potion: (DivineRestore) + (Orange) = grey (DivineRestore) + (Purple) = grey (DivineRestore) + (Green) = grey (FireResist) + (Purple) = grey (WaterResist) + (Orange) = grey (AirResist) + (Green) = grey (EarthResist) + (Green) = grey (BodyResist) + (Purple) = grey (MindResist) + (Orange) = grey White(6) + Compound(3) = Basic Potion: (FireResist) + (Purple+blue) = grey (WaterResist) + (Orange+red) = grey (AirResist) + (Green+yellow) = grey (EarthResist) + (Green+blue) = grey (BodyResist) + (Purple+red) = grey (MindResist) + (Orange+yellow) = grey Grand Master level or higher required: Black(7) Potions: Pure Might (PureMight): (MightBoost) + (Orange) Pure Intellect (PureIntellect): (IntellectBoost) + (Orange) Pure Personality (PurePersonality): (PersonalityBoost) + (Purple) Pure Endurance (PureEndurance): (EnduranceBoost) + (Green) Pure Accuracy (PureAccuracy): (AccuracyBoost) + (Green) Pure Speed (PureSpeed): (SpeedBoost) + (Purple) Pure Potions: Add 50 to stat (permanent) Slaying Potion: Adds "of dragon slaying" to item (permanent) Black(8) Potions: Stone to Flesh (StoneFlesh): (CureParalysis) + (Purple+red) Pure Luck (PureLuck): (Swift) + (Orange+yellow) Slaying Potion (Slaying): (Flaming) + (Purple+blue) Pure Luck: Adds 50 to stat (permanent) Slaying Potion: Adds "of dragon slaying" to item (permanent) Black(9) Potions: Rejuvenation (Rejuvenation): (DivineRestore) + (Orange+blue) (DivineRestore) + (Purple+yellow) (DivineRestore) + (Green+red) Rejuvenation: Removes all unnatural aging Black + ? = ? ???