. Unlike in the beginning of the game, where you're presented with few options, you can finally start fine-tuning your characters by giving them specific classes and boosting them in certain skills. While the game never evolves into anything more than a straightforward dungeon crawl, it does develop an energy that can carry you along to the conclusion. Quests assume more importance as you work to unite the clans, and monsters get more interesting, as do the magical items and spells you acquire. The dreary sewer of Beet Hoven at the start of the game, for instance, is nothing at all representative of the spooky ruined temples and crypts you'll explore later.
Die zweite Review stammt von IGN.PC und liegt mit einer Wertung von 6,7 von 10 möglichen Punkten in der Region der vorgenannten Review.Generic is a good word for this game. It's got reasonably good balance, fine graphics and exciting combat, and the old sense of humor is still there in out-of-the-way places (Robert and Douglas, Ludwig Van's Beet Hoven, etc). But the wild imagination and pull of distant desirable goals -- to walk on water, to fly over inaccessible mountain peaks, to visit far off cities only hinted at in the early game -- is gone. Certainly playable, M&M IX just isn't memorable.