Die Suche ergab 47 Treffer
- Fr 15.11.2019 - 02:07
- Forum: Fate - Gates of Dawn
- Thema: more Automap info
- Antworten: 15
- Zugriffe: 7459
still has bugs
I just played with it for a bit, and it still has problems. Specifically, I think I should fix it so that you can move the map around using the mouse, because it's too easy to get lost using keyboard zoom and arrow keys. Because of that challenge, it's no fun to use right now, except for the very li...
- Do 14.11.2019 - 21:47
- Forum: Fate - Gates of Dawn
- Thema: more Automap info
- Antworten: 15
- Zugriffe: 7459
update
[quote="Ajam"]You have to be Administrator to use the Automap.[/quote] Thanks for the kind words, and also for letting us all know that it must be run as administrator. Sorry it's taken me so long, but I had to learn a great deal to achieve the current version, and I'm a slow learner :) Th...
- So 09.06.2019 - 06:38
- Forum: Fate - Gates of Dawn
- Thema: more Automap info
- Antworten: 15
- Zugriffe: 7459
Wildernis@Dragonfly
The Encounter Table encodes each encounter group's x,y location into two bytes (one each for x and y). As you noted, this is able to encode (x,y) locations through an extent of (0 to 255,0 to 255) or, if signed, (-128 to 127,-128 to 127). Regrettably, Wilderness locations have a greater extent of (0...
- Fr 07.06.2019 - 02:17
- Forum: Fate - Gates of Dawn
- Thema: more Automap info
- Antworten: 15
- Zugriffe: 7459
new approach?
Alright, thank you for the feedback. I'll try a new approach which should be more generic. It may work no matter which emulator is used, and for either the German v1.7 or the English v1.6, but it will take me some time to complete. I'll search windows for a process called either winuae.exe or fs-uae...
- Mi 29.05.2019 - 20:22
- Forum: Fate - Gates of Dawn
- Thema: more Automap info
- Antworten: 15
- Zugriffe: 7459
automap status
I've been fairly happy with the Python automap of Fate v1.6 under FS-UAE, except for the outdoor, wilderness map. I had hoped that someone might be willing to provide a folder of all the Fate maps in BMP format, using the game's naming system. That would have completed all but the outdoor wilderness...
- Mo 06.05.2019 - 07:22
- Forum: Fate - Gates of Dawn
- Thema: dungeony.rpghry.cz
- Antworten: 0
- Zugriffe: 1862
dungeony.rpghry.cz
I really appreciated the great information available at dungeony.rpghry.cz, especially the webmaster's obvious enthusiasm and excitement for Fate! I am sorry to say that I haven't been able to raise that web site recently. Does anyone have an update on the owner of the dungeony site? Is he well? Tha...
- So 05.05.2019 - 06:55
- Forum: Fate - Gates of Dawn
- Thema: more Automap info
- Antworten: 15
- Zugriffe: 7459
automap update
I've now updated automap for both Fate v1.6 (English) and Fate v1.7 (Deutsche) under the FS-UAE.exe emulator. This uses static logic that tests the contents of a few memory locations to validate whether version 1.6 or 1.7 of Fate is running. Then it uses the relevant memory locations in the detected...
- Fr 03.05.2019 - 07:03
- Forum: Fate - Gates of Dawn
- Thema: more Automap info
- Antworten: 15
- Zugriffe: 7459
automap status
This automap is valid only for Fate v1.6 English version running under the FS-UAE emulator: https://drive.google.com/open?id=1qlOCW02x_LsudTvmMp6wI89x5s0Rs0ga Here's a youtube summary: https://youtu.be/D0dbKe4wkIo I've included a compiled exe which can be run independently, as well as the Python sou...
- Fr 03.05.2019 - 06:59
- Forum: Fate - Gates of Dawn
- Thema: AutoMap Mod für Fate?
- Antworten: 13
- Zugriffe: 7709
updated automap
Fate Automap is still a work in progress. Current status can be found here:
viewtopic.php?t=25673
viewtopic.php?t=25673
- Di 30.04.2019 - 19:52
- Forum: Fate - Gates of Dawn
- Thema: Larvin encounter map in a spreadsheet
- Antworten: 6
- Zugriffe: 3014
reply to Abyss
Q: "How big is this?" A: The town, city, and dungeon automap is 56x56. The wilderness automap is 640x400. ---------------------------------------------------------------- Q: "How does it connect to the emulator?" A: It assumes the emulator is FS-UAE, running the v1.6 English vers...
- Di 30.04.2019 - 02:32
- Forum: Fate - Gates of Dawn
- Thema: Larvin encounter map in a spreadsheet
- Antworten: 6
- Zugriffe: 3014
automap status update
So far, I have a Python script that's only been tested on my own system, with the English version 1.6 of Fate running under FS-UAE.exe on Windows 10, available at the following post:
viewtopic.php?p=405532#405532
viewtopic.php?p=405532#405532
- Do 18.04.2019 - 23:25
- Forum: Fate - Gates of Dawn
- Thema: Larvin encounter map in a spreadsheet
- Antworten: 6
- Zugriffe: 3014
Larvin Encounter Map now compiled into an executable
Thanks to all the enthustic response to my limited Larvin automap program, I've gone ahead and compiled the Python source code into a Windows .exe file. There is no longer any need to install Python on your computer to use this limited automap capability. In its current form, the map is only relevan...
- Do 18.04.2019 - 21:10
- Forum: Fate - Gates of Dawn
- Thema: Fate: Gates of Dawn Megapaket - Download
- Antworten: 32
- Zugriffe: 37040
I have another silly idea
I think you are saying that you are *able* to make the initial save (e.g. game1, game2, ... game8) but if you try to save again, over the top of that save game, it fails. Anyway, ... I'm struggling with the idea of Windows permissions. I believe that, wherever Fate is located, FS-UAE does not have o...
- Mi 17.04.2019 - 22:47
- Forum: Fate - Gates of Dawn
- Thema: more Automap info
- Antworten: 15
- Zugriffe: 7459
more Automap info
Edit: I have identified many of the main memory locations that would be needed to set up the automap (referenced to invisibleshadow's megapacket running v1.6 under FS-UAE): 0x800545D0 East-West Coordinates (4 bytes, big-endian) 0x800545D4 North-South Coordinates (4 bytes, big-endian) 0x800545D8 Faci...
- Mi 17.04.2019 - 19:21
- Forum: Fate - Gates of Dawn
- Thema: Fate: Gates of Dawn Megapaket - Download
- Antworten: 32
- Zugriffe: 37040
Welcome!
Hi. According to Fred Solheim (FS-UAE author), it is best to unpack compressed file archives and work with uncompressed folders when using FS-UAE.
Try unpacking and launching from the uncompressed folders.
Just a thought. Hope this helps!
Respectfully, Rangerous the Second
Try unpacking and launching from the uncompressed folders.
Just a thought. Hope this helps!
Respectfully, Rangerous the Second
- Mi 17.04.2019 - 10:17
- Forum: Fate - Gates of Dawn
- Thema: creating an encounter map of Larvin (or any city per map)
- Antworten: 2
- Zugriffe: 3093
I've uploaded a naive Python automap for Larvin only
...at this location:
viewtopic.php?p=405487#405487
viewtopic.php?p=405487#405487
- Mi 17.04.2019 - 10:10
- Forum: Fate - Gates of Dawn
- Thema: AutoMap Mod für Fate?
- Antworten: 13
- Zugriffe: 7709
I have uploaded a naive automap of Larvin
...in this location:
viewtopic.php?p=405487#405487
Here's a quick youtube overview:
https://youtu.be/S21LksONM8w
viewtopic.php?p=405487#405487
Here's a quick youtube overview:
https://youtu.be/S21LksONM8w
- Mi 17.04.2019 - 09:54
- Forum: Fate - Gates of Dawn
- Thema: Larvin encounter map in a spreadsheet
- Antworten: 6
- Zugriffe: 3014
Python encounter map, limited to the City of Larvin
It took a couple of days to learn enough Python to make this automap more dynamic and interactive. Here's a quick video of it in action: https://youtu.be/S21LksONM8w I've been running this script under the Python 3.7.3 IDLE. It searches for and reads memory of a process named FS-UAE.exe. It's read-o...
- So 14.04.2019 - 07:30
- Forum: Fate - Gates of Dawn
- Thema: Larvin encounter map in a spreadsheet
- Antworten: 6
- Zugriffe: 3014
Larvin encounter map in a spreadsheet
Each time you enter the town, 98 encounters are randomly distributed across the map. Larvin encounter maps can be useful if you want to complete your party with a particular class. Then you might use the encounter map, which shows location and classes of pending encounters, color coded in green for ...
- Mo 10.09.2018 - 03:34
- Forum: Fate - Gates of Dawn
- Thema: Namen ändern per Hexeditor oder ähnlichem???
- Antworten: 23
- Zugriffe: 13119
Hex Editors
For a few years now, I have used ArtMoney, Cheat Engine, and the WinUAE built-in debugger. In other contexts, I've also struggled with the DOSBOX recompile to enable the heavy debugger. It's hard to beat the WinUAE debugger for convenience. It's a shame that it's not very well documented. After a fe...