lev-dialog

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carlo22
Dieb(in)
Dieb(in)
Beiträge: 59
Registriert: Mi 29.01.2014 - 23:08

lev-dialog

Beitrag von carlo22 »

nochmals mein problem..danke

also ich habe das 4 mal gelöscht aber noch immer kein dialog

<condition xsi:type="PrivilegeUnlockedCondition" privilegeID="1001" failState="DISABLED" />
sieht jetzt so aus.

Code: Alles auswählen

<?xml version="1.0" encoding="utf-8"?>
<NpcConversationStaticData rootDialogID="1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
	<dialog id="1" randomText="false" fakeNpcID="0">
	<!-- Lev @ Portmeyron -->	
		<text locaKey="DIALOG_TEXT_LEV_5" >			<!--- My birds can take you to the Elemental Forge -->
			<condition xsi:type="CheckOnMapCondition" map="Castle_Portmeyron_3.xml" failState="HIDDEN" />
		</text>
		<entry>
			<text locaKey="DIALOG_OPTION_LEV_2" />
			<!-- Mule Hireling is in Party -->
			
			<condition xsi:type="CheckOnMapCondition" map="Castle_Portmeyron_3.xml" failState="HIDDEN" />
			<condition xsi:type="HirelingHiredCondition" npcID="16" failState="HIDDEN" />
			<function xsi:type="GoToFunction" dialogID="2" />
		</entry>
		<entry>
			<text locaKey="DIALOG_OPTION_LEV_2" />
			<!-- Mule Hireling is not in Party -->
			
			<condition xsi:type="CheckOnMapCondition" map="Castle_Portmeyron_3.xml" failState="HIDDEN" />
			<condition xsi:type="HirelingNotHiredCondition" npcID="16" failState="HIDDEN" />
			<function xsi:type="GoToFunction" dialogID="3" />
		</entry>
		<entry>
			<text locaKey="DIALOG_OPTION_LEV_3" />
			<condition xsi:type="CheckOnMapCondition" map="Castle_Portmeyron_3.xml" failState="HIDDEN" />
			<function xsi:type="GoToFunction" dialogID="4" />
		</entry>
	
	<!-- Lev @ Elemental Forge -->
		<text locaKey="DIALOG_TEXT_LEV_11" >	<!-- Are you ready to return to Portmeyron? -->
			<condition xsi:type="CheckOnMapCondition" map="Elemental_Forge_4.xml" failState="HIDDEN" />
		</text>
		<entry>
			<text locaKey="DIALOG_OPTION_LEV_6" />
			<!-- Mule Hireling is in Party -->
			<condition xsi:type="CheckOnMapCondition" map="Elemental_Forge_4.xml" failState="HIDDEN" />
			<condition xsi:type="HirelingHiredCondition" npcID="16" failState="HIDDEN" />
			<function xsi:type="GoToFunction" dialogID="2" />
		</entry>
		<entry>
			<text locaKey="DIALOG_OPTION_LEV_6" />
			<!-- Mule Hireling is not in party -->
			<condition xsi:type="CheckOnMapCondition" map="Elemental_Forge_4.xml" failState="HIDDEN" />
			<condition xsi:type="HirelingNotHiredCondition" npcID="16" failState="HIDDEN" />
			<function xsi:type="GoToFunction" dialogID="5" />
		</entry>
		<entry>
			<text locaKey="DIALOG_OPTION_LEV_5" />
			<condition xsi:type="CheckOnMapCondition" map="Elemental_Forge_4.xml" failState="HIDDEN" />
			<function xsi:type="GoToFunction" dialogID="6" />
		</entry>
		
	<!-- Lev @ the world -->	
		<text locaKey="DIALOG_TEXT_LEV_5" >			<!--- My birds can take you to the Elemental Forge -->
			<condition xsi:type="CheckOnMapCondition" map="theworld.xml" failState="HIDDEN" />
		</text>
		<entry>
			<text locaKey="DIALOG_OPTION_LEV_2" />
			<!-- Mule Hireling is in Party -->
			
			<condition xsi:type="CheckOnMapCondition" map="theworld.xml" failState="HIDDEN" />
			<condition xsi:type="HirelingHiredCondition" npcID="16" failState="HIDDEN" />
			<function xsi:type="GoToFunction" dialogID="2" />
		</entry>
		<entry>
			<text locaKey="DIALOG_OPTION_LEV_2" />
			<!-- Mule Hireling is not in Party -->
			
			<condition xsi:type="CheckOnMapCondition" map="theworld.xml" failState="HIDDEN" />
			<condition xsi:type="HirelingNotHiredCondition" npcID="16" failState="HIDDEN" />
			<function xsi:type="GoToFunction" dialogID="3" />
		</entry>
		<entry>
			<text locaKey="DIALOG_OPTION_LEV_3" />
			<condition xsi:type="CheckOnMapCondition" map="theworld.xml" failState="HIDDEN" />
			<function xsi:type="GoToFunction" dialogID="4" />
		</entry>
		
	<!-- Lev @ Fort Laegaire -->	
		<text locaKey="DIALOG_TEXT_LEV_DLC_3" >			<!--- Are you ready to leave Pelican Rock and return to the Peninsula? -->
			<condition xsi:type="CheckOnMapCondition" map="Fort_Laegaire_2.xml" failState="HIDDEN" />
		</text>
		<entry>
			<text locaKey="DIALOG_OPTION_YES" />				<!-- Yes -->
			<condition xsi:type="CheckOnMapCondition" map="Fort_Laegaire_2.xml" failState="HIDDEN" />
			<function xsi:type="GoToFunction" dialogID="5" />
		</entry>
		<entry>
			<text locaKey="DIALOG_OPTION_LEV_DLC_1" />			<!-- Not yet. -->
			<condition xsi:type="CheckOnMapCondition" map="Fort_Laegaire_2.xml" failState="HIDDEN" />
			<function xsi:type="GoToFunction" dialogID="6" />
		</entry>	
	</dialog>
	
	<dialog id="2" randomText="false" fakeNpcID="0">
		<text locaKey="DIALOG_TEXT_LEV_3" />	<!-- Elrath's blazing eyes, is that a horse? -->
	</dialog>
	
	<dialog id="3" randomText="false" fakeNpcID="0">
		<text locaKey="DIALOG_TEXT_LEV_2" />	<!--- Alright then. I need to teach you the basics of Griffin riding. -->		
		<entry>		
			<text locaKey="DIALOG_OPTION_CONTINUE" />		
			<function xsi:type="TravelFunction" targetSpawnerId="1" mapName="Elemental_Forge_4.xml"  />
		</entry>
	</dialog>
	
	<dialog id="4" randomText="false" fakeNpcID="0">
		<text locaKey="DIALOG_TEXT_LEV_4" />	<!-- Indeed, I come from the Griffin Duchy.  -->
	</dialog>
	
	<dialog id="5" randomText="false" fakeNpcID="0">	
		<text locaKey="DIALOG_TEXT_LEV_10" />	<!-- Alright. We're taking off! -->
		<entry>		
			<text locaKey="DIALOG_OPTION_CONTINUE" />		
			<function xsi:type="TravelFunction" targetSpawnerId="85" mapName="theworld.xml"  />
		</entry>
	</dialog>
	
	<dialog id="6" randomText="false" fakeNpcID="0">
		<text locaKey="DIALOG_TEXT_LEV_12" />	<!-- As you wish. Don't worry, I'm not leaving without you. -->
	</dialog>
	
	
<!-- Trigger when landing for the first time in Elemental forge -->
	<dialog id="7" randomText="false" fakeNpcID="0">
		<text locaKey="DIALOG_TEXT_LEV_8" /> <!-- Here we are: the Elemental Forge. No traces of those Elves -->
		<entry>
			<text locaKey="DIALOG_OPTION_CONTINUE" />						<!-- Continue -->
			<function xsi:type="GoToFunction" dialogID="8" />	
		</entry>
	</dialog>
	<dialog id="8" randomText="false" fakeNpcID="0">
		<text locaKey="DIALOG_TEXT_LEV_9" />		<!-- I'll wait for you here and tend to the Griffin -->
		<entry>
			<text locaKey="DIALOG_OPTION_CONTINUE" />						<!-- Continue -->
			<function xsi:type="QuitFunction"/>
		</entry>
	</dialog>
</NpcConversationStaticData>
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