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[Angband 3.0.6 Character Dump]
Name Streicher Self RB CB EB Best
Sex Male Age 61 STR! 18/100 +1 +2 +11 18/240
Race Dunadan Height 80 INT! 18/100 +2 +2 +7 18/210
Class Ranger Weight 161 WIS! 18/100 +2 +0 +7 18/190
Title Ranger Lord Status 66 DEX! 18/100 +2 +1 +8 18/210
HP 976/976 Maximize Y CON! 18/100 +3 +1 +12 18/260
SP 364/364 Preserve Y CHR! 18/100 +2 +1 +5 18/180
Level 49 Armor [46,+138] Saving Throw Heroic
Cur Exp 9270370 Fight (+44,+34) Stealth Excellent
Max Exp 9270370 Melee (+53,+43) Fighting Legendary
Adv Exp 9450000 Shoot (+64,+22) Shooting Legendary
MaxDepth Lev 74 Blows 5/turn Disarming Superb
Gold 3574229 Shots 4/turn Magic Device Heroic
Burden 197.5 lbs Perception Very Good
Speed +9 Infra 30 ft Searching Very Good
You are the illegitimate but acknowledged child of a Landed Knight.
You are a well liked child. You have blue-gray eyes, straight black
hair, and an average complexion.
abcdefghijkl@ abcdefghijkl@
Acid:....+.+.*.... Blind:.........+...
Elec:....+.+...... Confu:......+..+...
Fire:...*..+...... Sound:......+.+....
Cold:....+.+...... Shard:.......+.....
Pois:..+.......... Nexus:......+......
Fear:...+....+..+. Nethr:...+.........
Lite:.....+....... Chaos:........+....
Dark:..+..+....... Disen:.+...........
abcdefghijkl@ abcdefghijkl@
S.Dig:...+......... Stea.:.++..........
Feath:............. Sear.:.........+...
PLite:............. Infra:....+........
Regen:...+......... Tunn.:.............
Telep:............. Speed:++.+.......+.
Invis:...+++...+... Blows:.............
FrAct:...++...+.+.. Shots:.+...........
HLife:.....+....... Might:.............
[Character Equipment]
a) The Katana 'Aglarang' (8d4) (+9,+9) (+5)
It increases your dexterity by 5. It increases your speed by 5. It
sustains your dexterity. It cannot be harmed by the elements.
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
It increases your dexterity by 1. It increases your stealth, speed,
and shooting speed by 1. It provides resistance to disenchantment. It
cannot be harmed by the elements.
c) The Ring of Barahir (+1)
It increases all your stats by 1. It increases your stealth by 1. It
provides resistance to poison and dark. It cannot be harmed by the
elements.
d) The Ring of Power 'Narya' (+6,+6) (+1)
It increases all your stats by 1. It increases your speed by 1. It
provides immunity to fire. It provides resistance to fear and nether.
It sustains your strength, wisdom, constitution, and charisma. It
slows your metabolism and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for large fire ball (120) every 20+d20 turns. It cannot be
harmed by the elements.
e) The Amulet of Ingwe (+3)
It increases your intelligence, wisdom, and charisma by 3. It
increases your infravision by 3. It provides resistance to acid,
lightning, and cold. It grants you immunity to paralysis and the
ability to see invisible things. It activates for dispel evil (x5)
every 50+d50 turns. It cannot be harmed by the elements.
f) The Arkenstone of Thrain
It provides resistance to light, dark, and life draining. It lights
the dungeon around you. It grants you the ability to see invisible
things. It activates for detection every 30+d30 turns. It cannot be
harmed by the elements.
g) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
lightning, fire, cold, confusion, sound, and nexus. It cannot be
harmed by the elements.
h) a Shadow Cloak of Protection [6,+28]
It provides resistance to shards. It cannot be harmed by the elements.
i) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides immunity
to acid. It provides resistance to fear, sound, and chaos. It grants
you immunity to paralysis. It cannot be harmed by the elements.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It provides resistance to blindness and confusion. It
grants you the ability to see invisible things. It activates for
detection every 55+d55 turns. It cannot be harmed by the elements.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It grants you
immunity to paralysis. It cannot be harmed by the elements.
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength and constitution by 3. It increases your
speed by 3. It provides resistance to fear. It cannot be harmed by
the elements.
[Character Inventory]
a) 3 Books of Magic Spells [Magic for Beginners] {25% off}
b) 4 Books of Magic Spells [Conjurings and Tricks] {10% off}
c) 5 Books of Magic Spells [Incantations and Illusions] {25% off}
d) 7 Books of Magic Spells [Sorcery and Evocations]
e) 4 Books of Magic Spells [Resistances of Scarabtarices]
It cannot be harmed by the elements.
f) 2 Books of Magic Spells [Raal's Tome of Destruction]
It cannot be harmed by the elements.
g) 2 Books of Magic Spells [Mordenkainen's Escapes]
It cannot be harmed by the elements.
h) 2 Books of Magic Spells [Tenser's Transformations]
It cannot be harmed by the elements.
i) 2 Purple Potions of Healing
j) a Metallic Blue Potion of *Healing*
k) 3 Metallic Red Potions of Restore Mana
l) a Scroll titled "arg rokder" of *Identify*
m) 5 Aluminum-Plated Rods of Detection (3 charging)
It cannot be harmed by electricity.
n) a Zinc-Plated Rod of Curing
It cannot be harmed by electricity.
o) a Zirconium Rod of Restoration
It cannot be harmed by electricity.
p) a Molybdenum Rod of Sleep Monster
q) 4 Steel-Plated Rods of Cold Balls
r) a Locust Staff of Teleportation (6 charges)
s) 16 Arrows of Venom (1d4) (+11,+11)
It is branded with poison.
t) 4 Arrows of Slay Evil (1d4) (+11,+11)
It slays all evil creatures.
u) 73 Arrows of Flame (1d4) (+9,+9)
It is branded with fire. It cannot be harmed by fire.
v) 14 Arrows of Frost (1d4) (+9,+9)
It is branded with frost. It cannot be harmed by cold.
[Home Inventory]
a) 10 Books of Magic Spells [Incantations and Illusions] {25% off}
b) 37 Books of Magic Spells [Resistances of Scarabtarices]
It cannot be harmed by the elements.
c) 20 Books of Magic Spells [Raal's Tome of Destruction]
It cannot be harmed by the elements.
d) 13 Books of Magic Spells [Mordenkainen's Escapes]
It cannot be harmed by the elements.
e) a Platinum Ring of Speed (+10)
It increases your speed by 10.
f) a Silver Amulet of Weaponmastery (+3,+4) (+2)
It increases your strength by 2. It provides resistance to fear and
disenchantment. It sustains your strength and constitution. It grants
you immunity to paralysis.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed
by the elements.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength and dexterity by 2. It provides resistance
to acid, lightning, fire, cold, fear, confusion, and sound. It cannot
be harmed by the elements.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity by 3. It increases your speed by 3. It
provides resistance to acid and shards. It cannot be harmed by the
elements.
j) The Cloak 'Colannon' [1,+15] (+3)
It increases your stealth and speed by 3. It provides resistance to
nexus. It activates for teleport every 45 turns. It cannot be harmed
by the elements.
k) The Cloak 'Holcolleth' [1,+10] (+2)
It increases your intelligence and wisdom by 2. It increases your
stealth and speed by 2. It provides resistance to acid. It activates
for sleep II every 55 turns. It cannot be harmed by the elements.
l) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, lightning, fire, cold, light, and dark.
It cannot be harmed by the elements.
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence and dexterity by 3. It increases your
speed by 3. It slays trolls and giants. It grants you immunity to
paralysis and the ability to see invisible things. It cannot be harmed
by the elements.
n) The Small Sword 'Sting' (1d6) (+9,+9) (+2) {!d!k!v!s}
It increases your strength, dexterity, and constitution by 2. It
increases your speed and attack speed by 2. It slays animals, orcs,
undead, and all evil creatures. It provides resistance to fear and
light. It lights the dungeon around you. It grants you immunity to
paralysis and the ability to see invisible things. It cannot be harmed
by the elements.
o) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4)
It increases your dexterity by 4. It slays orcs and demons. It
provides resistance to cold. It slows your metabolism and makes you
fall like a feather. It grants you immunity to paralysis. It
activates for frost bolt (12d8) every 50 turns. It cannot be harmed by
the elements.
p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
It increases your strength and constitution by 2. It increases your
speed by 2. It slays demons and all evil creatures. It is branded
with poison. It provides resistance to lightning, light, and dark. It
lights the dungeon around you. It grants you immunity to paralysis and
the ability to see invisible things, but it also aggravates creatures
around you. It cannot be harmed by the elements.
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
It increases your dexterity by 2. It increases your attack speed by 2.
It slays animals, undead, and all evil creatures. It grants you the
ability to see invisible things. It cannot be harmed by the elements.
r) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) {uncursed}
It increases your constitution by 5. It slays trolls, demons, and all
evil creatures, and is especially deadly against dragons. It provides
resistance to disenchantment. It aggravates creatures around you. It
cannot be harmed by the elements.
s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It increases your strength by 2. It is especially deadly against
dragons. It is branded with fire and poison. It provides resistance
to fire and poison. It slows your metabolism and speeds your
regeneration. It grants you immunity to paralysis. It cannot be
harmed by the elements.
t) The Trident of Wrath (3d8) (+16,+18) (+2) {!d!k!v!s}
It increases your strength and dexterity by 2. It slays all evil
creatures, and is especially deadly against undead. It is branded with
poison. It provides resistance to light and dark. It is blessed by
the gods. It grants you the ability to see invisible things. It
cannot be harmed by the elements.
u) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It increases your intelligence by 2. It cannot be harmed by the
elements. It might have hidden powers.
v) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
It increases your strength and constitution by 2. It cannot be harmed
by the elements. It might have hidden powers.
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It increases your stealth by 2. It slays all evil creatures. It is
branded with fire. It provides resistance to fire and confusion. It
activates for confuse monster every 15 turns. It cannot be harmed by
the elements.
x) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It increases your speed by 10. It provides resistance to fire. It
activates for fire branding of bolts every 999 turns. It cannot be
harmed by the elements.