GrayFace MM8 Patch v1.4
By Sergey Rozhenko <mailto:
sergroj@mail.ru>
https://sites.google.com/site/sergroj/
Mok's patch is included.
([+] - feature, [-] - fixed bug, [*] - other)
New in version 1.4:
[+] Mouse look. (see below for details)
[+] AlwaysStrafe option inverts the behavior of right/left arrows - strafing becomes the standard behavior and turning is done when Ctrl is pressed.
[-] Two players experienced a beam of Prismatic Light that doesn't disappear.
Other Changes:
[+] Multiple Quick Saves. (see below for details)
[+] F2 toggles Double Speed mode. DoubleSpeedKey option controls the key.
[+] TurnSpeedNormal and TurnSpeedDouble options control speed of smooth turning. Default is 100% for normal speed and 120% for double speed.
[+] InventoryKey option lets you open character's inventory screen by pressing 'I' instead of clicking a character portrait. Set it to 0 to disable.
[+] ToggleCharacterScreenKey opens or closes character screen. The default key is '~'. Set it to 0 to disable.
[+] FreeTabInInventory lets you select dead characters by Tab key while in character screen. Default is 1 (enabled).
[+] Recovery Time value is displayed in Attack and Shoot descriptions.
[+] PlayMP3 option lets you play MP3 files instead of CDAudio. Default is 0 (disabled). (see below for details)
[+] MusicLoopsCount option controls loops count of music. Set it to 0 for infinite loop.
[+] No Death Movie option. Default is 0 (disabled).
[+] NoCD option. Works only if "Anims\Magicdod.vid" is present. Default is 1 (enabled).
[+] NoIntro option disables starting movies. Default is 0 (disabled).
[+] HardenArtifacts options lets you use Harden Item on artifacts. Default is 1 (enabled).
[+] Harden Item, Recharge Item and other similar potions don't disappear when you try to use them on improper items.
[+] NoVideoDelays disables delays before and after a video is shown. Default is 1 (enabled).
[+] ReputationNumber shows numerical reputation value together with category name. Default is 1 (enabled).
[+] HorsemanSpeakTime and BoatmanSpeakTime options control time needed for horseman or boatman to say "Let's go" before new map starts loading.
[+] MouseLookBorder option lets you can change size of area used to rotate by pressing right mouse button. Set it to -1 to remove the area completely.
[+] JumpSpeed option lets you can change Jump spell speed. Default is 1100. Game default was 1000.
[+] You can rest on shipyards.
[+] Extracted files from EnglishT.lod are loaded from DataFiles folder. Useful for modders. (see below for details)
[+] Loads all .dll files from ExeMods directory (this is used by MMExtension and you can use it to add your patch).
[+] Improved errors reporting. (see below)
[+] Now monsters are colored properly in Direct3D, no more tinting. d3dsprite.hwl isn't used anymore.
[+] Monster contours are taken into account in Direct3D when you click on them.
[+] "NoBitmapsHwl" enables textures to be taken from bitmaps.lod instead of d3dbitmap.hwl in Direct3D. This leads to better quality of textures, but too much sharpness in the distance. Default is 1 (enabled).
[+] Limit on sprites count is extended.
[+] Now Delphi memory manager is used. The limit on amount of allocated memory is removed.
[+] Door state switching command extended. Now modders can pass 3 instead of 2 to switch door state even if it's moving.
[-] There were glitches of smack animation in houses and even crashes sometimes.
[-] Events were executed incorrectly is all party members are inactive.
[-] You could attack with inactive party members.
[-] Now save/load slot is preserved.
[-] No need to set compatibility on Win XP anymore.
[-] Inactive characters could use scrolls.
[-] Items bonuses to weapon skills were ignored in recovery time calculation.
[-] Protection from Magic didn't protect from Poison.
[-] 'of Feather Faling' enchantment didn't work (and Archangel Wings too).
[-] Dagger in second hand used to do triple damage even on Expert level.
[-] Daggers had 10% chance to do triple damage no matter what Dagger skill you have. ProgressiveDaggerTrippleDamage option makes daggers do triple damage with probability equal to skill. Default is 1 (enabled).
[-] Haste didn't work when some members are dead and weak at the same time.
[-] Buggy autosave/quicksave filenames localization removed.
[-] Temporary resistance bonuses didn't work. (they are actually never given in the game, but this fix may be useful for mods)
[-] Added code to suppress a strange bug leading to crash in the Temple Of The Sun.
[-] Mok's delay before showing video is replaced with a better solution.
[-] There were wrong artifacts bonus damage ranges (4-9 instead of 4-10 and so on).
[-] Elderaxe had wrong damage type: Fire instead of Water.
[-] Herald's Boots swiftness didn't work.
[-] Now items that didn't fit into a chest appear in it when you free space for them and reopen the chest. (FixChests option)
[-] DirectDraw errors reporting is disabled.
[-] Attacking big monsters in melee in Direct3D was a problem before. Players tended to shoot in them.
[-] Credits speed is now limited.
[-] Party generation screen animation speed is now limited.
[-] Uncompressed sounds weren't loaded correctly.
[-] 'Invalid ID reached!' that was spamming the ErrorLog.txt is now ignored.
[-] In Plane of Air FPS was very low and ErrorLog.txt was spammed with 'Too many stationary lights!' messages.
[-] Fixed a couple of index-out-of-bounds errors.
Changes of Mok's patch:
- no need to use compatibility modes anymore (Windows 2K/XP)
- better sound & video support (more recent Bink, Smacker and Miles Sound System libraries)
- added small delay before displaying bink movies (on fast machines it was too easy to skip a movie just by pressing mouse button)
- removed buggy hard drive free space check.
- fixed rare crash after playing Arcomage duel (on fast machines sound buffers were released before MSS finished playing them)
- fixed Hour of Power spell (Haste part wasn’t working). Thanks to Mike Kienenberger for the fix.
- fixed Psychic Shock spell (damage 12 + 1-12 instead of 12 + 1).
- you can toggle running mode by pressing caps lock key.
All options are controlled by mm8.ini. It is created when the game is run the first time.
Some localization options are kept in mm8lang.ini. You can change them or translate to your language. If you create the same options in mm8.ini they will override those from mm8lang.ini.
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Quick Saves:
Press F11 to use quick save. You will see "Game saved!" message. "QuickSavesKey" option in mm8.ini controls the key used to save the game.
Option QuickSavesCount controls the number of quick saves.
Option QuickSavesName controls names of quick saves. Default is "Quicksave".
SpaceBeforeQuicksaveDigit controls whether there should be a space between "Quicksave" and the number of quick save.
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How to use MP3 Music:
Create "Music" folder in the game directory and place there files from "2.mp3" to "16.mp3" corresponding to CD tracks. Set "PlayMP3" to 1. Unlike CD music, MP3 music volume is affected by Sound volume you set in Settings menu, so it's a good idea to keep it at maximum.
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DataFiles:
Create "DataFiles" folder in the game directory. To modify a file in EnglishT.lod extract it and place into the "DataFiles" folder. It will be used by the game instead of original file. So, you don't need to insert files into EnglishT.lod each time you modify them.
"DataFiles" option controls this. Default is 1 (enabled).
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Mouse Look
To enable mouse look (like in 3D actions) set MouseLook option to 1.
If it's enabled, you can also change these options:
If CapsLockToggleMouseLook is 1, you can switch between mouse look and normal mode by pressing Caps Lock.
MouseLookChangeKey is the key that you can hold to switch to normal mode. When you release it, the mode goes back to mouse look (or vice versa if Caps Lock is on). The default key is middle mouse button.
MouseSensitivityX and MouseSensitivityY control mouse sensitivity.
Here are keys settings that I came up with:
http://sites.google.com/site/sergroj/mm ... ects=0&d=1
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Errors Reporting
If an error occurs, send me a report, describing how and when it happened. Attach a savegame if possible. In case of a crash attach ErrorLog.txt file which which would be created in the game directory.