Enjoying Fate a lot more lately — updated automap (v1.6/1.7, FS-UAE/WinUAE)
Verfasst: Mo 23.03.2026 - 00:04
Guten Tag from Rangerous the Second,
I’ve been enjoying Fate quite a bit again lately, and that sent me back into the rabbit hole of the automap tool I had posted here years ago.
Back then (around 2019), I had just finished my own reverse engineering pass and thought I had something decent — right up until I found this forum and realized how much deeper you all had already gone. I did manage to contribute a few small pieces (save game encryption, name generation variants, and some encounter behavior), and learned a lot in the process.
Anyway, I recently revisited the automap and cleaned it up quite a bit.
It now works with:
* FS-UAE and WinUAE
* Fate v1.6 and v1.7
The tool reads emulator memory in real time and provides:
* Wilderness and city automap
* Player tracking and grid overlay
* Up to 99 nearby encounters (pre-generated by the game)
* Encounter attitude (hostile / neutral / recruitable)
* Full encounter composition (up to 5 groups)
It also includes some convenience functions such as:
* Heal, mana, food, drink, piasters
* Teleport (city / dungeon / wilderness)
---
### What’s new
The biggest change is around encounters:
* Each encounter can now be viewed in more detail in the encounter list.
* The encounter list (F2) and map display (F3) share matching encounter index.
This finally makes it practical to discover the full details of an encounter group before you decide whether or not to engage.
Also added:
* **F12 shortcut** to jump back to the emulator (a little less alt-tabbing while playing, but honestly, not as game-changing as I thought it would be LOL)
---
(If I'm able given the 15 MB size) I'll attach the readme files, the executable, and full python source code for those who enjoy seeing how the sausage is made : )
---
### Notes
The tool reads emulator memory via Windows APIs, so is is possible that some antivirus tools may flag it for that activity.
* it reads and writes emulator memory for map display and optional convenience functions
* full source code is included for transparency
* it also runs well in a shared sandbox with Fate and the Amiga emulator (user must provide own sandbox : )
---
If anyone is still digging into Fate and enjoys a quick peek at the automap, I’d love to hear your thoughts or suggestions for improvement.
With the greatest respect and admiration,
— Rangerous the Second
https://drive.google.com/file/d/1Ter-TZ ... sp=sharing
I’ve been enjoying Fate quite a bit again lately, and that sent me back into the rabbit hole of the automap tool I had posted here years ago.
Back then (around 2019), I had just finished my own reverse engineering pass and thought I had something decent — right up until I found this forum and realized how much deeper you all had already gone. I did manage to contribute a few small pieces (save game encryption, name generation variants, and some encounter behavior), and learned a lot in the process.
Anyway, I recently revisited the automap and cleaned it up quite a bit.
It now works with:
* FS-UAE and WinUAE
* Fate v1.6 and v1.7
The tool reads emulator memory in real time and provides:
* Wilderness and city automap
* Player tracking and grid overlay
* Up to 99 nearby encounters (pre-generated by the game)
* Encounter attitude (hostile / neutral / recruitable)
* Full encounter composition (up to 5 groups)
It also includes some convenience functions such as:
* Heal, mana, food, drink, piasters
* Teleport (city / dungeon / wilderness)
---
### What’s new
The biggest change is around encounters:
* Each encounter can now be viewed in more detail in the encounter list.
* The encounter list (F2) and map display (F3) share matching encounter index.
This finally makes it practical to discover the full details of an encounter group before you decide whether or not to engage.
Also added:
* **F12 shortcut** to jump back to the emulator (a little less alt-tabbing while playing, but honestly, not as game-changing as I thought it would be LOL)
---
(If I'm able given the 15 MB size) I'll attach the readme files, the executable, and full python source code for those who enjoy seeing how the sausage is made : )
---
### Notes
The tool reads emulator memory via Windows APIs, so is is possible that some antivirus tools may flag it for that activity.
* it reads and writes emulator memory for map display and optional convenience functions
* full source code is included for transparency
* it also runs well in a shared sandbox with Fate and the Amiga emulator (user must provide own sandbox : )
---
If anyone is still digging into Fate and enjoys a quick peek at the automap, I’d love to hear your thoughts or suggestions for improvement.
With the greatest respect and admiration,
— Rangerous the Second
https://drive.google.com/file/d/1Ter-TZ ... sp=sharing