interesting new bug / interessanter neuer bug
Verfasst: Mi 29.04.2026 - 20:22
Fate occasionally generates encounters outside the limits of the city!
Of the 99 encounters that are generated with each context switch, sometimes fate generates many hostile encounters outside the city / dungeon walls.
At first I though, oh no, my FateAutomap program has a rendering bug! But if you look at the Encounter Table, sorted by x value, it shows that Fate's raw coordinates for these encounters are actually outside of the city / dungeon 56x56 grid!
When I created the map view, I thought it was a good idea to anchor the menu to the right side of the map, and still allow zoom in/out and drag all around. I never imagined there could be a case in which that menu actually obscures some of the plotted encounters!
The Character and the Encounter Tables highlight any values that have changed. Naturally we expect the characters' hunger, thirst, and tiredness to continually increase, and the encounters' coordinates change as they move around. It's interesting to see that the encounters outside the city walls never move around.
Out of curiosity, I used the FateAutomap teleport feature to teleport near several of these encounters outside city limits. First: Fate allows you to do this! Second: Fate actually generates a view out there! Third: Fate's out-of-city view doesn't actually render the people the encounter table says are there! Fourth, when I'm outside the city / dungeon walls, as soon as I move even one step, Fate automatically teleports me right back into legitimate map space within the city.
Very interesting bug! LOL.
[img]https://drive.google.com/file/d/1gg7PeU ... sp=sharing[/img]
Of the 99 encounters that are generated with each context switch, sometimes fate generates many hostile encounters outside the city / dungeon walls.
At first I though, oh no, my FateAutomap program has a rendering bug! But if you look at the Encounter Table, sorted by x value, it shows that Fate's raw coordinates for these encounters are actually outside of the city / dungeon 56x56 grid!
When I created the map view, I thought it was a good idea to anchor the menu to the right side of the map, and still allow zoom in/out and drag all around. I never imagined there could be a case in which that menu actually obscures some of the plotted encounters!
The Character and the Encounter Tables highlight any values that have changed. Naturally we expect the characters' hunger, thirst, and tiredness to continually increase, and the encounters' coordinates change as they move around. It's interesting to see that the encounters outside the city walls never move around.
Out of curiosity, I used the FateAutomap teleport feature to teleport near several of these encounters outside city limits. First: Fate allows you to do this! Second: Fate actually generates a view out there! Third: Fate's out-of-city view doesn't actually render the people the encounter table says are there! Fourth, when I'm outside the city / dungeon walls, as soon as I move even one step, Fate automatically teleports me right back into legitimate map space within the city.
Very interesting bug! LOL.
[img]https://drive.google.com/file/d/1gg7PeU ... sp=sharing[/img]