SPEEDRUN?

Hier kann man Fragen über Fate stellen, die man schon immer mal beantwortet haben wollte.
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Tombombalin
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SPEEDRUN?

Beitrag von Tombombalin »

Ganz blöde Frage mal. Ist es möglich einen Speedrun zu machen in
Fate?
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sircharles
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Beitrag von sircharles »

Hi, Tombombalin,

ehrlich - Speedrun in Fate? Da hat mal jemand einen Weltrekord im Dauergaming mit Fate aufgestellt. Ich weiss nicht, wie lange der hielt, aber ernsthaft - einen AUFZEICHNUNGSWÜRDIGEN Speedrun kann ich mir beim besten Willen nicht vorstellen.

Wie ich sehe, haust Du bei Deinem Game gerade ordentlich rein, aber glaub mir, das Tempo wird langsamer! :D

Also, ehrliche Antwort - nein.

Das soll Dich aber nicht davon abhalten! Aber mach erst einmal Dein ersten Finish! :winken:

Gruß,
Sir Charles
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Tombombalin
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Beitrag von Tombombalin »

Okay, Wäre echt heftig in diesem Game ein aktzeptablen Speedrun hinzu
bekommen ;)
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Abyss
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Beitrag von Abyss »

Zählt auch ein Slow Run? Für meine erste Party Fate habe ich 10 Jahre gebraucht. Von 1991 wo das Spiel erschien, bis 2001 wo ich dann endlich den Abspann sah.

Ich glaube in Fate kann man es schon als Speedrun zählen lassen, wenn man das Spiel in zwei Wochen durch schafft. :unschuldig:
JERU
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Beitrag von JERU »

Wie viel reine Spielzeit für einen kompletten Run würde man denn ungefähr brauchen? Vielleicht geschätzt nach Anfänger (1. Run) und Experte (man weiss was man tut :)) )=?
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Abyss
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Beitrag von Abyss »

Ich glaube der schnellste von dem ich hier im Forum gelesen hatte, waren drei Wochen. Der Durchschnitt liegt glaube ich bei 3 Monaten.
JERU
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Beitrag von JERU »

Abyss hat geschrieben:Ich glaube der schnellste von dem ich hier im Forum gelesen hatte, waren drei Wochen. Der Durchschnitt liegt glaube ich bei 3 Monaten.
Reine Spielzeit wird es hoffentlich nicht sein, oder? I)
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Abyss
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Beitrag von Abyss »

Nei Nei, so Tage insgesamt. Ich weiß natürlich nicht wie lange die da Täglich spielen oder gespielt haben.

Bei mir hat mein erstes Spiel das ich jemals durch geschafft habe...
Nun ja, 1991 hatte ich mir das Spiel gekauft - ich weiß es noch genau - in einem Computerspiele Laden am Altenbeckener Damm in Hannover. Das Relase des Spiels hatte sich verzögert, weil die Entwickler noch eine Festplatten Installation implementieren wollten. Hatte zumindest der Verkäufer des Ladens gesagt. Den Laden gibt es auch schon lange nicht mehr (vor seiner Insolvenz war er noch zwei mal umgezogen).

Ich sagte den Verkäufer damals: Festplatten Installation? Wer braucht denn so was bitte?! Ich will das Spiel haben!

Als ich dann allerdings 1993-94 meinen Amiga 1200 mit riesiger 80 MB (dass muss man sich mal auf der Zunge zergehen lassen: MegaByte, 80 MegaByte, ich habe heute Bilder die sind größer) Festplatte bekam, war ich froh über die Festplatten Installation. Meine Disketten waren inzwischen schon reichlich abgegrabscht und ich machte mir sorgen wie lange sie wohl noch durchhalten würden.

Und dann2001, nach langen beschwerlichen Reisen durch die Welt von Fate war es endlich so weit, ich stand mit meinen Helden vor dem Bösen Oberboss und bekam zum ersten mal in meinem Leben das Outro von Fate zu sehen.

Meine Charakterhelden kamen mir schon wie Familie vor. So lange haben sie mich begleitet. *seuftz*
JERU
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Beitrag von JERU »

Abyss hat geschrieben:Nei Nei, so Tage insgesamt. Ich weiß natürlich nicht wie lange die da Täglich spielen oder gespielt haben.

Bei mir hat mein erstes Spiel das ich jemals durch geschafft habe...
Nun ja, 1991 hatte ich mir das Spiel gekauft - ich weiß es noch genau - in einem Computerspiele Laden am Altenbeckener Damm in Hannover. Das Relase des Spiels hatte sich verzögert, weil die Entwickler noch eine Festplatten Installation implementieren wollten. Hatte zumindest der Verkäufer des Ladens gesagt. Den Laden gibt es auch schon lange nicht mehr (vor seiner Insolvenz war er noch zwei mal umgezogen).

Ich sagte den Verkäufer damals: Festplatten Installation? Wer braucht denn so was bitte?! Ich will das Spiel haben!

Als ich dann allerdings 1993-94 meinen Amiga 1200 mit riesiger 80 MB (dass muss man sich mal auf der Zunge zergehen lassen: MegaByte, 80 MegaByte, ich habe heute Bilder die sind größer) Festplatte bekam, war ich froh über die Festplatten Installation. Meine Disketten waren inzwischen schon reichlich abgegrabscht und ich machte mir sorgen wie lange sie wohl noch durchhalten würden.

Und dann2001, nach langen beschwerlichen Reisen durch die Welt von Fate war es endlich so weit, ich stand mit meinen Helden vor dem Bösen Oberboss und bekam zum ersten mal in meinem Leben das Outro von Fate zu sehen.

Meine Charakterhelden kamen mir schon wie Familie vor. So lange haben sie mich begleitet. *seuftz*
Ich liebe solche nostalgischen Geschichten.
Ich muss gestehen, dass ich Fate nur bis zur Befreiung der Tunnelbahn gespielt habe und dann aber nie weiter geführt habe. Ich habe mich aber in den letzten Wochen sehr tief (danke an Menelope und allen Beteiligten für das Kompendium) eingearbeitet und bin kurz davor einen erneuten Versuch zu starten. Beim Einarbeiten habe ich auch bemerkt, dass der extreme Grind, den ich in meinen alten Spielen immer vor dem Ausflug in die Katakomben gemacht habe, in der Form gar nicht notwendig ist.. :))

Leider wird man in der heutigen Zeit ja immer von irgendwelchen anderen Dingen abgelenkt und kann sich nicht mehr so auf ein Spiel fokussieren wie damals.. ;(
Ich bin aber echt von Nasir beeindruckt, der ja mehrfach lange Pausen gemacht hat und nun schon über Jahre sein Spiel zum Ende führt. :top: :top:
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Abyss
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Beitrag von Abyss »

JERU hat geschrieben:Ich muss gestehen, dass ich Fate nur bis zur Befreiung der Tunnelbahn gespielt habe und dann aber nie weiter geführt habe.
Das geht vielen so, dabei beginnt das eigentliche Spiel erst mit verlassen des Startgebietes. Das ganze ist wohl eher noch so etwas wie das Tutorial.

Das Gefühl dieser offenen Freiheit, und dann das Hadern wohin zuerst? Cassida? Valvice? Oder einfach erst mal an die andere Seite des Gebirges das einen daran gehindert hat den Rest der Welt zu bereisen?

Ab in die Tunnelbahn =D Jaaa Juppii

TÜFF TÜFF TÜFF *Fahrkartenkontrolle* Wie? kein Fahrschein dabei?

Seit dem habe ich immer Monatskarten für alle Chara -.-
LordNick
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Beitrag von LordNick »

I am trying to go through the game relatively fast on a rerun.
My strategy is to get Morgantus on Level 2 catacomb,use his strength spell to get Toronar, then use Toronar to get Marina and do the catacombs get the all important Jaggalak and finish off Miras Athran . Then I am looking at the Star Flute to get enough stats boost to go into the grottos with minimal Alarian improvements along with Jaggalak and spend all the allowances on raising anti magic.
Then I think it will be much faster to raise Alarian levels after getting the level boost from the Grottos. I did the Grottos without raising anything apart from anti magic, but still would regularly cop big damage from other attacks. Sp invulnerability boost from the Starflute would I assume counteract that.
The thing that has me stumped is the black abbots. I thought Hammer would finish them. Can't exacly remember what I did with them last time, but not one spell is working against them. I didn't have anyone with pullnear but the highest spells I tried were Shock which is listed at around 350 and blowaway just to see if it worked.
Toronar is at Level 19 and his highest spell is about 190 and I have tried the Shock spell with a Level 13 and the Black abbot just repels it. The charcter stats I have apart from Toronar are pretty low also, around the 20's.
Can magic power compensate for low levels and would I have to raise that to get a purchase on the toughest Grotto creatures though I generally remember there were only a very few who would not be finished off by the Jaggalak. And then I think I used the Stone Wand or Master wand as well.
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sircharles
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Beitrag von sircharles »

Hi, LordNick.
LordNick hat geschrieben:I am trying to go through the game relatively fast on a rerun.
Nice to try, if the game lets you. Remember to gather the neccessary hints, though.
LordNick hat geschrieben:My strategy is to get Morgantus on Level 2 catacomb,use his strength spell to get Toronar, then use Toronar to get Marina and do the catacombs get the all important Jaggalak and finish off Miras Athran .
Nice idea up to now, but don't forget about Chamina, a very competent Banshee waiting in Level 6.
LordNick hat geschrieben:Then I am looking at the Star Flute to get enough stats boost to go into the grottos with minimal Alarian improvements along with Jaggalak and spend all the allowances on raising anti magic.
For the grottos this will work. You need about 100+ antimagic to be safe in the grottos.
LordNick hat geschrieben:Then I think it will be much faster to raise Alarian levels after getting the level boost from the Grottos. I did the Grottos without raising anything apart from anti magic, but still would regularly cop big damage from other attacks.
Alright, here you start getting off track. Alarian needs battle skills, not levels. I admit there is a lot of training opportunities in the grottos (hall of frogs). If you are able to run the grottos then nothing should be able to hit you significantly - unless you forgot to optimize your armour by sailing the isles (you did that, didn't you)?
LordNick hat geschrieben:Sp invulnerability boost from the Starflute would I assume counteract that.
You overestimate the Starflute. Really, the effect isn't worth mentioning to a well equipped party.
LordNick hat geschrieben:The thing that has me stumped is the black abbots. I thought Hammer would finish them. Can't exacly remember what I did with them last time, but not one spell is working against them. I didn't have anyone with pullnear but the highest spells I tried were Shock which is listed at around 350 and blowaway just to see if it worked.
Toronar is at Level 19 and his highest spell is about 190 and I have tried the Shock spell with a Level 13 and the Black abbot just repels it. The charcter stats I have apart from Toronar are pretty low also, around the 20's.
Can magic power compensate for low levels and would I have to raise that to get a purchase on the toughest Grotto creatures though I generally remember there were only a very few who would not be finished off by the Jaggalak. And then I think I used the Stone Wand or Master wand as well.
First off, get used to items being worthless. You will not kill anybody in the Agysium ising an item. And that includes the Jaggalak. You might get lucky with Insanity and then a Stonewand, but do not count on it.
The black abbots are a special case. They are almost immune against everything you can throw at them. The only tactic that ever worked for me predictably was Marina charming them. I cannot remember right now if "ignoring" them was effective or duping. Try as you will.

Otherwise, best of luck to your efforts!

Sir Charles
LordNick
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Beitrag von LordNick »

sircharles hat geschrieben:Hi, LordNick.
LordNick hat geschrieben:I am trying to go through the game relatively fast on a rerun.
Nice to try, if the game lets you. Remember to gather the neccessary hints, though.
Actually as far as the hints I found this game has gone a lot smoother and faster than one I just completed.
I found this tactic where I have another party and whenever I get in the wilderness and don't want to waste my time with rats,snakes or ghosts then I switch to the other party and back.
So far most of the hints come from the mages in the wilderness, plus the Spiralgem intial one was from one of the fairies in the wilderness. This has also meant I can level up stats in the wilderness a lot faster, by switching to ones that give level ups.
I have done nothing in this game without being advised to do it unlike the previous game where I followed the misleading Pawel Matusz walkthrough.
sircharles hat geschrieben:
LordNick hat geschrieben:My strategy is to get Morgantus on Level 2 catacomb,use his strength spell to get Toronar, then use Toronar to get Marina and do the catacombs get the all important Jaggalak and finish off Miras Athran .
Nice idea up to now, but don't forget about Chamina, a very competent Banshee waiting in Level 6.
Getting to Chamina early enough would be quite hairy.
I suppose though its only one section and make it to the teleporter.

sircharles hat geschrieben:
LordNick hat geschrieben:Then I think it will be much faster to raise Alarian levels after getting the level boost from the Grottos. I did the Grottos without raising anything apart from anti magic, but still would regularly cop big damage from other attacks.
Alright, here you start getting off track. Alarian needs battle skills, not levels. I admit there is a lot of training opportunities in the grottos (hall of frogs). If you are able to run the grottos then nothing should be able to hit you significantly - unless you forgot to optimize your armour by sailing the isles (you did that, didn't you)?
Well I raise Alarian levels by used of dupe, steal, and both those functions seem to be less effective at lower levers. Grope needs magic power to be high . Then I have mock and enchant , that seems to also be dependent on levels. It will be much faster to raise the levels by doing those than the straightforward way

sircharles hat geschrieben:
LordNick hat geschrieben:Sp invulnerability boost from the Starflute would I assume counteract that.
You overestimate the Starflute. Really, the effect isn't worth mentioning to a well equipped party.
plus 50 to invulnerability makes a huge difference to my party.
When it runs out I get hammered
Apart from spellshield I don't see armour that makes a big difference.


sircharles hat geschrieben:
LordNick hat geschrieben:The thing that has me stumped is the black abbots. I thought Hammer would finish them. Can't exacly remember what I did with them last time, but not one spell is working against them. I didn't have anyone with pullnear but the highest spells I tried were Shock which is listed at around 350 and blowaway just to see if it worked.
Toronar is at Level 19 and his highest spell is about 190 and I have tried the Shock spell with a Level 13 and the Black abbot just repels it. The charcter stats I have apart from Toronar are pretty low also, around the 20's.
Can magic power compensate for low levels and would I have to raise that to get a purchase on the toughest Grotto creatures though I generally remember there were only a very few who would not be finished off by the Jaggalak. And then I think I used the Stone Wand or Master wand as well.
First off, get used to items being worthless. You will not kill anybody in the Agysium ising an item. And that includes the Jaggalak. You might get lucky with Insanity and then a Stonewand, but do not count on it.
The black abbots are a special case. They are almost immune against everything you can throw at them. The only tactic that ever worked for me predictably was Marina charming them. I cannot remember right now if "ignoring" them was effective or duping. Try as you will.

Otherwise, best of luck to your efforts!

Sir Charles
As far as the Agyssium I am looking at using the Improve command though this is problematical in that there is no well at the top. Then one item I plan to be using is the plunger. I don't want to pop restore potions like pills. So will try to use alternative technique if not then resort to restore potions.
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sircharles
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Beitrag von sircharles »

Hi, LordNick.
LordNick hat geschrieben:I found this tactic where I have another party and whenever I get in the wilderness and don't want to waste my time with rats,snakes or ghosts then I switch to the other party and back.
So far most of the hints come from the mages in the wilderness, plus the Spiralgem intial one was from one of the fairies in the wilderness. This has also meant I can level up stats in the wilderness a lot faster, by switching to ones that give level ups.
Good job so far. Remember the limits, though.
LordNick hat geschrieben:I have done nothing in this game without being advised to do it unlike the previous game where I followed the misleading Pawel Matusz walkthrough.
Well, actually Pavel's walkthru was not that way off - he just did not know about the intrinsics of the gsame. The general idea was OK.
LordNick hat geschrieben:Getting to Chamina early enough would be quite hairy.
I suppose though its only one section and make it to the teleporter.
Ahem, once you have Toronar, you can have Chamina easily - if you can get past one black abbot. How to do that - see above.
LordNick hat geschrieben:Well I raise Alarian levels by used of dupe, steal, and both those functions seem to be less effective at lower levers. Grope needs magic power to be high . Then I have mock and enchant , that seems to also be dependent on levels. It will be much faster to raise the levels by doing those than the straightforward way
You miss item hits and - how to say, effect hits. Makes a huge difference for the Druid skill.
LordNick hat geschrieben:plus 50 to invulnerability makes a huge difference to my party.
When it runs out I get hammered
Apart from spellshield I don't see armour that makes a big difference.
I am talking about equipment! If you still need to bust your defence by spells then you are in dire need of improvement! Go search the isles!
LordNick hat geschrieben:As far as the Agyssium I am looking at using the Improve command though this is problematical in that there is no well at the top. Then one item I plan to be using is the plunger. I don't want to pop restore potions like pills. So will try to use alternative technique if not then resort to restore potions.
Get used to it. Do not even attempt to enter the Agysium without at least a dozen restoration potions on *every* member of your party! Yes, you will need them. Believe me.

Greetings,
Sir Charles
LordNick
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Beitrag von LordNick »

After finishing the Grottos, I put every allowance into magic power, and started trying to raise Alarian points in between getting all the Moon wand parts.
While I got hints leading me to go to Fawn Island for the Spiral Gem, and then to Perdida for the Crincross, Fainville for Bloodhawk and the Marbeye, and then Larrones for the Dreamstone. So I completed all those. Even a hint for the Chamber of Lhanis. For the others I picked up no hints at all.
So after raising Alarian levels and going to the Altar a couple of times, then anti magic further I went to Katloch to raise invulnerability and fire proof. I first made the run with magic wall to the invulnerability raised it to 200 with the star flute providing the extra 50. Then the only threat was the Cyclops and giants during the daytime so just concetrated on taking them out with double hit and hammer from Mandrag before they could strike. So I camp outside the fire guild then switch to my alternative party to waste the time, then switch back to pop inside the guild and raise all the fire to 250 and then make the exit.
So after some more fruitless chatting all over the place and no more hints I just thought I will go straight to Rubernrock, Spock and Mernoc and get the rest.
Mernoc I went at the evening but not late enough so there were Ingrols but I was impatient. I made it to the well with Marina having Master improve at that point, did all the spells , with a couple of drinks,and then beat through the pack to the switches and back. I gained over 10 levels there. Raised anti magic further . Assembled the Moonwand then I was supposed to go pick up the restore potions at Pirate Rock but I had let the boat run east and ended up nearer Katloch so I went there instead. Then I found out with improve I had no problem evading everything either through run,hide or pray with the cleric. I assume the jester might be effective with joke. Chant did not work though.
So I went to have a try of the Agissium and have a look.
One the one hand havign 250 anti magic and invul and fire makes one less vulnerable from the spells and fire but the lower level firstly you have less hit points for them to kill you off and then you seem more vulnerable to physical attacks. My first visit to the Agyssium I had around 100 anti magic and then I got to the Arman creature , and that convinced me to go back and raise anti magic up higher.
This time around I had no problem with the spells so I though save spell points on them, so I get the plunger and drag Armans closer to try and finish them off with grope.
Not one grope stuck even with the two that had about 220 magic power. Then even worse once the Arman was close their I assume physical attack took out Marina who also had 200 anti crit in one go.
The only thing that affected them was Marina's angelstaff at that point. The medusa staffs did nothing. While the Velvem and the Rons are easier to hit and gropeable there is a similiar danger issue dragging them close and the Rons hit you continously anyway with poison and disease.
I think you must resort to just big spells and not try to economise to use so many restore potions. You can bash a lot or you can use just one madness spell on one group to deal with a lot of them.
You can also get some with items after driving them mad, or dupe them etc. No need to waste so many magic points.
The time I did the Agyssium before I was about 50-60 level characters and used about 15-20 and I could have been more efficient.
At the moment with all the evasion tactics working with Improve I can get around wherever I want and then try fighting the creatures at that level and see what the best tactics will be. There seem to be heaps of varieties though.
LordNick
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Beitrag von LordNick »

I entered the Agyssium with characters from Level 49 Mandrag to Level 38. However to survive in there at these levels you need invul,anti magic,anti fire to all be at 255. My characters were at 200 level for anti magic and invul but I used the Master spheres spell which boosted them up to max. When that ran out then you could tell straight away even with 200 stats. Then I used the improve spell on each character and make sure they maintain high level stats. If not they get hit or driven mad. Then on top of that you need the enchanter block spell to be on all time. With all three of these measures then I found my characters were rarely hit. However they could still be killed in one blow and then you had to make sure after the character was revived , improve was cast again on them.
With the improve spell its possible to avoid fighting all together and just use disengage runaway, hide or pray if you have the right character. With pray you only need to boost the stats of the one praying. With run away and hide every character needs boosted stats
The other thing I have noticed is if you start the emulator and load the game then that level seems to be filled up with parties of single creatures to begin with. Without dodging any fights only saving at the end of a level to avoid this and I ended up gaining around 15 levels.
I also don;t know what to do with all the abilities from this point on. Once you have the improve spell you don't need to raise character attributes. I raised Anti crit but don;t know what it protects against, it made no discernible difference as far a I could tell.
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