TW: With the new focus on individual heroes, please give us a quick taste of how building heroes up has changed?
GS: You must pay more attention to skills than you used to when building a hero. Skills, far more than level, determine the hero's ability. A 5th level Barbarian with Expert Combat Defense will stand up to as much damage as a 30th level hero with no Combat Defense skill. There's also a strong incentive to specialize, since 2 heroes with Grandmaster skill in different areas is much better than 2 heroes with Expert in both areas. [...]
TW: With new graphics and an altered game system, what changes were necessary to offering an editor?
GS: The editor now supports terrain elevations, so you can drag a section of the terrain up or down. There's also a fairly complex scripting system available now.
TW: With the new graphics, what might be the target for minimum system requirements?
GS: We're looking at a 400 MHz Pentium II with 64 MB of RAM as the minimum. I highly recommend more memory when playing larger maps.