Der inoffizielle Treffpunkt für Freunde der Macht und Magie » 1 Besucher online  
 
Zum News-Portal
» STARTSEITE » FOREN » DOWNLOADS
» HALL OF FAME
MightandMagicWorld neu laden
» Einführung
» Screenshots
» Story
» Webringe
» Artefakte
» Aufgaben
» Ausbildung
» Charaktere
» F.A.Q.
» Gilden
» Levels
» Monster
» NPCs
» Obelisken
» Reisen
» Säulen
» Schreine
» Trainingshallen
» Zaubersprüche
» Zaubertränke
» Zubehör
» Übersicht
» Avlee
» Bracada Desert
» Celeste
» Deyja Moors
» Erathia
» Evenmorn Island
» Harmondale
» Land der Riesen
» Mount Nighon
» NWC-Zusatzdungeon
» Pit
» Smaragdinsel
» Tal der Hügelgräber
» Tatalia
» Tularean. Forst
» Allgemeine Tipps
» Lösung
» Bugs & Hints
» Die Saga
» Gästebuch
» Links
» Tagebuch
» Umfragen
» Might & Magic 6
» Might & Magic 7
» Might & Magic 8
» Might & Magic 9
» Heroes of MM 3
» Heroes of MM 4
» Heroes of MM 5
» Legends of MM
» Dark Messiah of MM
» Crusader of MM
» Warriors of MM
» Wizardry 8
» ACP
Google
Web
MM-World
Boards @ MM-World

f-thies.de




Charaktere » Thema Klassen
» Allgemeines » Attribute » Rassen » Klassen

 
Knight
Knight:
Knights are specialists at fighting. They excel at the use of weapons, particularly the sword and spear, and can wear any armor. While they cannot learn to cast magic spells of any sort, they can learn a wide variety of other martial and adventuring skills.

 

Sorcerer
Sorcerer:
Sorcerers are specialists in the use of the elemental magics of Earth, Air, Fire, and Water, which gives them a good range of powerful offensive capabilities. Since they are little concerned with military pursuits, they tend to be less durable than other characters, and can only fight with staves, daggers and bows, and can only wear leather armor.

 

Thief
Thief:
Thieves excel at stealing, detecting and disarming traps, and other underworld skills. While they are not specialists at combat, they can hold their own in a fight, and are able to use a wide range of weapons and armor. As they become more experienced, they can learn the rudiments of elemental magic spell casting.

 

Monk
Monk:
Monks train themselves in the arts of unarmed combat and self-development. They can deliver powerful blows with their fists and can dodge attacks with great success. At higher levels of advancement, monks can learn the fundamentals of Mind, Spirit and Body magic.

 

Paladin
Paladin:
Paladins are warriors in the service of a holy order. Their skills combine those of fighters and holy men. They can use all weapons and armor, and can also cast the spells of Mind, Spirit and Body magic. At the highest levels, they can also dabble in Light and Dark magic.

 

Archer
Archer:
Archers specialize in the use of ranged weapons—bows and crossbows. While they can use other hand-to-hand weapons, they are best with the two-handed spear, which is good because they can’t carry a shield. Nor can they use armor heavier than chain mail. They can use Elemental magic, and at higher experience levels, Dark and Light magic.

 

Ranger
Ranger:
Rangers are individualistic woodsmen, and jacks-of-all-trades. They can use any weapon except the mace, can wear any armor save plate, and can learn all magic except for Light and Dark. Beyond that, they can learn all other skills.

 

Druid Druid:
Druids are priests of naturalistic orders who concentrate on the learning of magic. They can cast all magic types except for Light and Dark spells. Like sorcerers, they tend to be a bit fragile, and can use only a few weapons, though, unlike sorcerers, they can use shields and maces.

 

Cleric
Cleric:
Clerics specialize in the learning of magic of the self—Mind, Spirit and Body. They do possess martial abilities, but may only wield staves, bows, and maces. They can wear leather or chain armor, and can carry a shield.

Promotions of Characters


Following are the promotional steps of the 9 character classes:

Original Character

knight
cleric
paladin
sorcerer
archer
druid
ranger
monk
thief

First promotion

cavalier
priest
crusader
wizard
warrior mage
great druid
hunter
initiate
rogue

Second promotion (good)

champion
priest of the light
hero
archmage
master archer
arch druid
ranger lord
master
spy

Second promotion (evil)

black knight
priest of the dark
villian
lich
sniper
warlock
bounty hunter
ninja
assassin





Letztes Update:  03.03.2007


» Heroes 6
» H5 Tribes of the East
» H5 Hammers of Fate
» Heroes 5
» Dark Messiah of MM
» Heroes 4
» MM 9
Wird Ubisoft die Heroes-Reihe wieder zur Genre-Referenz machen?
[16798 Stimmen bisher]
Ja, auf jeden Fall
Wahrscheinlich ja
Kann sein
Eher nicht
Nein!
Keine Meinung
Ergebnisse
Cheats - Corner



Might & Magic - World > all rights reserved  |   Copyright 1999 - 2007 by   » Frank - Andre Thies   | » Impressum   | » Datenschutzerklärung   |   » Bookmark   |   counted by counter@f-thies.de